Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yKAjt-cLkv7-vzK6z-zHHnY-NRz6A | 16/16/10 | 91.6 | 1.25 | 2026-07-03 21:02:35 · 35m 40s | |
| CSGO-DNJcs-UCOyk-CKjkf-X4k2X-aQ4qB | 12/17/2 | 69.5 | 0.80 | 2026-06-25 23:29:42 · 30m 22s | |
| CSGO-bKnwA-YjXhi-aLBTf-WEaZP-THTCP | 4/11/1 | 29.8 | 0.51 | 2026-06-25 23:02:53 · 21m 10s | |
| CSGO-dz3Sd-c8x95-a2STk-FEERW-XvmHB | 17/16/5 | 74.5 | 1.13 | 2026-06-25 12:02:00 · 27m 58s | |
| CSGO-FUmBP-fAmFP-oU5NO-Y4vBo-qOijD | 23/15/4 | 109.1 | 1.59 | 2026-06-15 19:08:37 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.