Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-awSSZ-pvhue-6t4CP-7uDuP-THTCP | 10/15/8 | 70.1 | 0.83 | 2026-07-03 14:49:11 · 33m 36s | |
| CSGO-Uupi9-4iqGa-fBGmo-drdEa-bFhCG | 13/12/3 | 76.9 | 1.04 | 2026-07-02 18:19:30 · 32m 21s | |
| CSGO-vKe7n-Co78S-tQyUF-RGzDG-U9JjC | 13/13/3 | 56.9 | 0.99 | 2026-07-02 13:37:48 · 28m 30s | |
| CSGO-Bxw6h-n3Ot7-toAp8-eq5qK-P9zkG | 17/17/3 | 61.2 | 0.93 | 2026-07-01 15:47:59 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.