Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDLjH-NdOjM-DVJ93-ksoFH-f9hWA | 13/20/4 | 61.0 | 0.78 | 2026-07-01 17:44:12 · 35m 29s | |
| CSGO-Z2TkT-mWo3f-kWP7G-MUik3-8LhWA | 20/7/2 | 120.8 | 2.00 | 2026-06-30 21:04:22 · 25m 1s | |
| CSGO-4vnLr-4Zw8z-SbDin-kPoQW-fGn6J | 7/16/5 | 47.0 | 0.54 | 2026-06-28 15:42:27 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.