Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKfF2-ubh9w-Do3Qf-WAix9-PBdqA | 15/15/1 | 75.0 | 0.99 | 2026-07-02 17:19:57 Β· 29m 1s | |
| CSGO-Lb5yv-XicFx-epOSL-4C7qA-jdBpF | 19/18/9 | 110.7 | 1.38 | 2026-07-01 11:49:50 Β· 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.