Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ajb4O-ttvx7-O2oeS-POm2t-EhMMB | 9/13/1 | 38.6 | 0.77 | 2026-06-16 17:57:46 · 28m 45s | |
| CSGO-9PaD9-4nPYH-HSqqw-2yM3Y-KmG4C | 20/19/9 | 100.8 | 1.24 | 2026-06-16 15:59:57 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.