Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HeSXL-n7F7K-KDbSB-kabrm-mDN6H | 14/20/11 | 86.8 | 0.99 | 2026-07-04 17:16:32 · 36m 52s | |
| CSGO-Vv2BV-WYZWX-WC6CO-7n4Xf-9YKsE | 15/14/9 | 106.8 | 1.37 | 2026-07-03 04:37:01 · 26m 42s | |
| CSGO-c5YQt-TmtAR-ZDseG-EYjZp-SD8aC | 1/7/3 | 42.8 | 0.40 | 2026-06-23 04:13:32 · 14m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.