Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UPNtw-oeZL2-EqMtW-S3C7n-iCi5P | 11/22/7 | 68.5 | 0.67 | 2026-06-25 07:11:36 · 36m 16s | |
| CSGO-XV9Oj-42JJx-KeWXj-keRNz-UqDZG | 22/17/2 | 96.9 | 1.38 | 2026-06-23 18:41:48 · 41m 29s | |
| CSGO-scJT3-nudvZ-P6qKx-dHGrp-r3taL | 15/18/5 | 71.7 | 1.00 | 2026-06-07 12:20:55 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.