Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7CXc3-OTEmZ-At6KM-OmPZw-chapG | 22/18/4 | 108.2 | 1.49 | 2026-07-02 20:02:03 Β· 39m 51s | |
| CSGO-WUvUU-OscbP-wQCeQ-JmECs-JiRFE | 16/17/4 | 98.2 | 1.30 | 2026-06-29 22:02:51 Β· 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.