Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xbb7E-Ncd7x-7TJph-xfZTH-mcWoN | 13/23/7 | 54.7 | 0.71 | 2026-06-17 19:43:05 · 51m 10s | |
| CSGO-8DFhf-wnAxU-zmXJa-KfraW-BRaJD | 11/16/5 | 75.9 | 0.97 | 2026-06-15 18:53:25 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.