Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z5aKv-aZYK2-DhEjM-YqK37-DBF4C | 9/15/8 | 65.2 | 0.81 | 2026-06-20 12:50:55 · 31m 16s | |
| CSGO-fwOdd-MwxBa-si66J-vfLtq-EX6ZJ | 16/13/4 | 102.3 | 1.48 | 2026-06-19 18:34:52 · 24m 27s | |
| CSGO-iDwLU-3oZ6o-kw4az-QZxvT-qkSSH | 19/18/9 | 94.1 | 1.30 | 2026-06-14 16:31:26 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.