Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LCxE2-u2y8q-3QPiL-MJ2Hw-4L9PL | 12/18/5 | 68.8 | 0.78 | 2026-06-29 17:15:42 · 35m 52s | |
| CSGO-U9na5-NG9ka-Nvb2e-ozwZn-WNmkP | 5/17/4 | 51.1 | 0.34 | 2026-06-16 22:35:38 · 32m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.