Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DrFcj-cQSmv-bx9Kx-Eynf6-TLJzN | 22/20/5 | 73.1 | 1.10 | 2026-06-28 19:39:21 · 51m 2s | |
| CSGO-PG43y-quPhF-bj7bh-Gqfmi-AZQhG | 15/10/5 | 83.7 | 1.31 | 2026-06-28 17:59:53 · 26m 7s | |
| CSGO-sE2jR-tOhXT-taQBt-kXyCW-uFqqK | 19/8/3 | 101.8 | 1.68 | 2026-06-28 09:48:10 · 32m 12s | |
| CSGO-CqQxO-RnLAG-Gua23-ck5Yv-7BLwF | 24/16/4 | 95.9 | 1.41 | 2026-06-14 15:05:02 · 42m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.