Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5h4Lz-pBHWC-OOoFy-XsMcZ-suGvM | 20/19/7 | 76.7 | 1.15 | 2026-06-26 02:09:23 · 44m 58s | |
| CSGO-joyH6-ny5eL-mX4UU-zev2s-qrzED | 6/4/2 | 33.3 | 1.03 | 2026-06-26 01:46:16 · 20m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.