Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8YJxi-SMedu-OOZtf-K25B8-dAoQD | 7/16/6 | 45.9 | 0.61 | 2026-06-22 16:42:46 · 34m 59s | |
| CSGO-qcs89-dtrqo-DSB3X-pavYG-CKxbE | cs_alpine |
5/17/1 | 37.8 | 0.21 | 2026-06-19 20:54:49 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.