Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bp4Mo-Px8Qt-cWirm-nXrbV-7FFdH | 17/17/3 | 73.0 | 1.09 | 2026-07-03 20:16:46 · 43m 8s | |
| CSGO-iGFsc-Gy6ZE-JqqvH-qAE9v-sCHCF | 10/17/5 | 65.7 | 0.77 | 2026-06-24 15:23:31 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.