Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6RGrv-kYZTV-s43qW-FqK8H-Kn6nM | 9/6/2 | 66.4 | 1.29 | 2026-07-05 12:24:28 · 17m 13s | |
| CSGO-zn9xp-9SGHd-bej3O-s9Jeu-RsdVG | 16/13/3 | 98.3 | 1.18 | 2026-06-30 19:22:57 · 22m 50s | |
| CSGO-2FHRb-zYxP7-kiDiO-qWHXB-8TryM | 10/12/6 | 67.4 | 0.96 | 2026-06-30 18:53:57 · 25m 24s | |
| CSGO-fmW2b-wpMTk-XFwvz-jFsYb-Sk2pH | 13/7/5 | 95.7 | 1.53 | 2026-06-30 18:25:55 · 25m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.