Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uuXoW-nXA3b-BaYYY-ipmpH-9Sm6J | 9/13/0 | 46.3 | 0.70 | 2026-07-02 15:31:01 · 21m 20s | |
| CSGO-XK6kW-kjNsk-yxF42-2wYHE-8oZEC | 15/15/6 | 85.1 | 1.17 | 2026-07-02 10:23:21 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.