Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EqokT-fEaSi-iJrSG-aoSuC-5o8vO | 15/15/3 | 62.8 | 1.04 | 2026-07-02 12:36:39 · 25m 29s | |
| CSGO-orniK-hefQL-rzoi7-caLpm-Eis8O | 13/15/2 | 88.7 | 0.93 | 2026-06-29 14:17:47 · 24m 44s | |
| CSGO-DPu98-zjwG6-MEYDt-rpRz3-xLqRP | 12/19/5 | 64.9 | 0.87 | 2026-06-21 19:52:57 · 35m 0s | |
| CSGO-wB8UK-pCrVr-ZVAG2-j6ZYU-M7pxA | 17/6/9 | 112.4 | 1.98 | 2026-06-21 19:25:12 · 23m 40s | |
| CSGO-4wDE7-6mjyi-QhVhA-TvNtp-aNLsE | 16/15/3 | 76.2 | 1.05 | 2026-06-21 18:14:30 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.