Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcBfU-thF53-VPAYe-5hvK7-iBtKG | 14/17/3 | 61.6 | 0.85 | 2026-07-04 14:42:27 · 37m 22s | |
| CSGO-prrRh-88z4L-tduXN-peBJz-5AnkP | 8/11/5 | 47.1 | 0.79 | 2026-06-30 12:12:44 · 29m 57s | |
| CSGO-JbspJ-6Hk5o-Bqsvm-jHUhB-jTiLJ | 8/19/4 | 48.6 | 0.50 | 2026-06-16 12:00:00 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.