Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dT5wr-D7nqZ-ACUQe-rAnh9-EzsOH | 9/11/1 | 89.2 | 0.77 | 2026-06-18 22:32:33 · 10m 54s | |
| CSGO-4pqr7-jxfNT-45QYd-rLTe3-D2xHL | 11/15/3 | 74.1 | 0.85 | 2026-06-18 22:01:45 · 27m 38s | |
| CSGO-FHikt-VyAP4-zHoSd-XqHKh-t5cVG | 4/20/7 | 44.4 | 0.35 | 2026-06-16 22:36:43 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.