Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V9v6M-nnZO2-RA33J-Otj5M-tJpxA | 15/16/6 | 80.5 | 1.08 | 2026-07-03 20:46:57 · 32m 42s | |
| CSGO-DN3sc-ZXMhJ-Nxf5O-2KTBQ-mRXXC | 16/19/4 | 79.1 | 1.10 | 2026-07-02 23:46:52 · 38m 29s | |
| CSGO-aZJsW-pnOBN-jSyjO-JaZ7X-s6iPK | 12/19/5 | 84.0 | 0.81 | 2026-07-02 22:57:29 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.