Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zhVu9-Soqos-V8iPR-omOwO-66r4N | 15/12/10 | 106.1 | 1.51 | 2026-07-06 19:03:34 · 31m 50s | |
| CSGO-rye7L-zN2bd-WV7tu-ncYne-w4OJM | 7/16/3 | 53.9 | 0.45 | 2026-07-04 12:23:06 · 28m 32s | |
| CSGO-65U4O-5wAV6-vW9wM-bFupV-Y7edJ | 13/10/3 | 73.8 | 1.22 | 2026-06-26 19:47:09 · 26m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.