Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vMX57-Gbk5B-9SJah-zXuP7-qAXHK | 15/19/1 | 64.6 | 0.91 | 2026-06-23 07:56:25 · 33m 3s | |
| CSGO-nOeUU-o9tkU-mKkaE-LnXUc-O6BxH | 19/25/9 | 76.8 | 0.95 | 2026-06-20 11:29:47 · 43m 45s | |
| CSGO-zoidz-fixM8-tXtqB-ANVyU-XQaYO | 21/19/2 | 86.9 | 1.28 | 2026-06-16 14:03:22 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.