Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mBoVp-d6k5K-ASd5E-hQfPW-4ZVaK | 20/11/6 | 101.1 | 1.51 | 2026-06-19 21:12:26 · 34m 54s | |
| CSGO-MbSph-ULj65-LdKbB-4LhpK-38JzN | 20/14/6 | 108.9 | 1.33 | 2026-06-15 18:38:41 · 32m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.