Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-awSSZ-pvhue-6t4CP-7uDuP-THTCP | 19/14/3 | 94.7 | 1.34 | 2026-07-03 14:49:11 · 33m 36s | |
| CSGO-eHxJY-yU8H4-8pZXn-y69h6-myBcO | 18/16/6 | 103.8 | 1.43 | 2026-07-02 17:50:42 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.