Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4LvBy-fAsB4-pk89e-UBp7m-TO2xK | 8/12/5 | 58.4 | 0.77 | 2026-07-03 13:10:31 · 36m 1s | |
| CSGO-xirDQ-uDMKG-sAiSQ-io9sd-K564E | 6/18/8 | 49.8 | 0.50 | 2026-06-27 15:03:50 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.