Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-voaDN-wQjek-xGCNs-Gcy8p-AYEyB | 17/15/5 | 77.7 | 1.24 | 2026-07-04 04:19:49 · 40m 22s | |
| CSGO-rzXUh-CkJH2-LV9yi-k9h3z-9pbcP | 18/15/7 | 102.0 | 1.37 | 2026-07-03 18:43:12 · 39m 47s | |
| CSGO-x6DGq-ihnAi-mpyBD-VQoEN-dwhrM | 25/16/13 | 117.1 | 1.70 | 2026-07-03 18:04:58 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.