Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mJRxf-E22Hq-r5zSe-jTkXi-D5fGH | 12/21/5 | 65.6 | 0.73 | 2026-06-27 23:45:49 · 37m 40s | |
| CSGO-8jj9z-9W5Z3-eRBxY-yVvou-NMOtQ | 15/8/4 | 93.9 | 1.52 | 2026-06-15 22:06:22 · 23m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.