Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yFjG-F2jsT-cFW5i-Esoxp-d34uC | 7/16/3 | 56.5 | 0.44 | 2026-07-04 04:06:20 · 32m 16s | |
| CSGO-U5sT5-wzsc6-GLddA-kTmRN-EnnpQ | 18/11/3 | 94.8 | 1.39 | 2026-06-19 21:37:31 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.