Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J9PpF-QYpDe-iewpb-NikZT-JvuCQ | 25/14/4 | 103.2 | 1.64 | 2026-07-02 19:09:04 · 27m 42s | |
| CSGO-JD74w-76BKJ-DZwDd-iBOze-Njp7C | 14/19/2 | 67.9 | 0.83 | 2026-06-30 20:32:56 · 35m 28s | |
| CSGO-jSqSP-YVk8X-kO7MY-E8PcK-CxhaB | 13/19/2 | 57.3 | 0.69 | 2026-06-19 20:44:08 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.