Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xokBO-s9thf-2fTo3-wh9TZ-U6ZkF | 23/13/3 | 111.3 | 1.59 | 2026-07-06 19:11:36 · 35m 38s | |
| CSGO-Mxb9O-aCbkx-KuUAi-Uufrk-ps68F | 14/19/8 | 86.0 | 0.97 | 2026-07-04 22:05:38 · 39m 4s | |
| CSGO-SjubP-3K92b-PeWmq-mt5PK-Dx9TM | 17/15/5 | 122.9 | 1.30 | 2026-07-02 16:47:19 · 34m 12s | |
| CSGO-YYwXd-QvuhV-6uSHo-2QzcW-e6siB | 19/13/5 | 81.8 | 1.36 | 2026-07-01 21:09:26 · 33m 1s | |
| CSGO-zpykf-PioTN-i8jUm-FFskb-kPuSJ | 14/19/7 | 60.5 | 0.76 | 2026-06-22 20:11:12 · 38m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.