Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hdz2G-p8dP2-Ma62H-3s5td-5YQhG | 13/14/2 | 71.7 | 1.09 | 2026-06-27 20:49:02 · 21m 53s | |
| CSGO-ayjuR-ifOu8-CCmP7-nAACr-43JPJ | 28/13/2 | 133.0 | 1.81 | 2026-06-21 19:08:29 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.