Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOEJ5-MT2BF-bSCQT-7W3Ou-EhMMB | 8/13/8 | 72.4 | 0.90 | 2026-07-05 09:42:08 · 27m 9s | |
| CSGO-6QaU5-CkjY9-CGOrZ-Saqup-UDeKP | 22/17/7 | 94.4 | 1.39 | 2026-06-29 13:11:55 · 34m 55s | |
| CSGO-5V2Ap-H4Lei-uxxVm-wocvJ-6n33L | 20/16/11 | 104.5 | 1.38 | 2026-06-27 14:22:01 · 37m 58s | |
| CSGO-Pi6TJ-7bY6S-5TAQa-AHQqQ-HnF8D | 14/20/9 | 67.3 | 0.86 | 2026-06-22 13:05:45 · 37m 6s | |
| CSGO-eMjkp-Unt5C-6JEaj-cteHA-uT2JE | 25/20/7 | 118.3 | 1.44 | 2026-06-12 17:55:46 · 31m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.