Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9TyYb-ZFXi3-LLedw-tmidC-fKV5F | 20/20/11 | 84.7 | 1.18 | 2026-06-29 15:50:11 · 44m 30s | |
| CSGO-BRTxi-XVxz9-9Uwkm-9tDw6-qLzkG | 16/10/5 | 108.2 | 1.58 | 2026-06-26 09:47:09 · 21m 42s | |
| CSGO-TaQRW-9nWN7-Nk5HD-LW4kQ-AaFSQ | 13/12/5 | 70.0 | 1.12 | 2026-06-25 14:07:26 · 21m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.