Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dKajV-QSOQL-46oOb-4Vf3s-oCi5P | 15/8/1 | 85.5 | 1.45 | 2026-07-03 20:54:15 · 28m 27s | |
| CSGO-dNZQj-kbHUK-ajR2s-v27TJ-SyCJC | 12/17/4 | 69.5 | 0.82 | 2026-07-03 19:18:21 · 40m 51s | |
| CSGO-YLUpv-MaEXD-YK8Jz-Dxr8w-YBLDR | 10/20/1 | 47.3 | 0.50 | 2026-07-03 18:22:26 · 40m 9s | |
| CSGO-tCDY7-BzXPV-n4ucT-3SDiS-MHcVG | 16/18/2 | 58.7 | 0.92 | 2026-06-23 19:41:01 · 39m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.