Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jHMat-LJS5e-qWND3-Yz5KQ-7wPcF | 23/12/2 | 91.0 | 1.52 | 2026-07-03 22:25:53 · 39m 27s | |
| CSGO-oo9Ri-fBvOC-axsMR-WdCJC-opWTB | 12/12/5 | 79.2 | 1.05 | 2026-07-03 00:05:17 · 34m 26s | |
| CSGO-2JRaQ-QtrY2-Oe8XH-w8DMu-yCfyC | 13/14/5 | 68.9 | 1.04 | 2026-07-01 22:16:38 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.