Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iaNxc-AFBPD-zBLwx-z9KZY-suGvM | 17/14/8 | 81.6 | 1.33 | 2026-06-26 23:59:33 · 31m 24s | |
| CSGO-5VCLM-qMDJX-tAE5T-rSQpS-iHLHA | 14/5/3 | 75.3 | 1.63 | 2026-06-26 23:29:35 · 20m 36s | |
| CSGO-7kYjV-mbhLx-QnfMT-Vx7ZJ-c84VH | 24/17/3 | 94.9 | 1.32 | 2026-06-22 20:53:14 · 35m 46s | |
| CSGO-yCVvy-uDVnn-pKb5W-a54Qh-9sLbM | 18/13/3 | 132.7 | 1.59 | 2026-06-22 20:20:38 · 23m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.