Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xXiCu-rK3vb-mLYbD-Biftr-qrzED | 25/15/7 | 102.8 | 1.52 | 2026-07-03 23:42:34 · 39m 17s | |
| CSGO-OHD6x-qiyUz-OcVpC-cMvRu-osMHA | 13/10/4 | 77.7 | 1.18 | 2026-06-27 22:14:49 · 29m 16s | |
| CSGO-tBq8C-cY8A5-9mk8N-uFWnq-BYLoD | 12/16/8 | 75.3 | 1.02 | 2026-06-27 21:39:59 · 31m 44s | |
| CSGO-CdFDD-qJ7Hk-4GsMk-ZuCEH-fnnYF | 21/16/7 | 94.3 | 1.37 | 2026-06-21 22:31:06 · 39m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.