Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eUCWU-hZX5K-j6vjt-rhKuu-oCO2G | 5/13/1 | 46.7 | 0.29 | 2026-07-05 20:08:04 · 25m 42s | |
| CSGO-bGkaB-2jYuC-js88P-iMOYO-nbRuK | 21/14/3 | 75.7 | 1.38 | 2026-06-26 20:50:19 · 35m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.