Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Hihn-ASR9k-RHGtG-cGnWE-fS5KQ | 11/16/7 | 47.3 | 0.77 | 2026-07-03 01:28:49 · 37m 11s | |
| CSGO-yWZbh-GBiyF-RVkHd-yGc52-OLJzN | 15/12/3 | 71.9 | 1.23 | 2026-06-19 22:29:26 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.