Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hq89s-GMbhA-BuRUe-iWN2n-aiZtH | 7/15/0 | 38.3 | 0.40 | 2026-06-28 03:40:03 · 17m 34s | |
| CSGO-iPdCG-UZhhx-VfvaU-GDmJd-sOYQM | 9/19/12 | 65.0 | 0.83 | 2026-06-28 02:52:48 · 37m 36s | |
| CSGO-hj463-aZGjE-345bv-qDWFn-M4R4M | 13/5/6 | 96.3 | 1.86 | 2026-06-28 02:28:57 · 18m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.