Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vBZRQ-F74if-aamaS-WfUqZ-rup3B | 20/14/4 | 87.6 | 1.37 | 2026-07-03 21:19:18 Β· 41m 7s | |
| CSGO-2TPO7-OSiXr-pwuYe-n2ir9-pycuB | 25/18/4 | 96.0 | 1.42 | 2026-06-21 18:19:52 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.