Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NN8Vb-K6c7w-ZExwB-2XOJm-ntRBD | 19/17/7 | 87.5 | 1.26 | 2026-07-03 05:19:11 · 39m 48s | |
| CSGO-tMRFX-KUjqs-LJO9H-2NXRC-jTiLJ | 8/14/4 | 89.6 | 0.68 | 2026-07-03 05:19:11 · 24m 25s | |
| CSGO-BFwNc-OSTxr-GXSvL-iiLuT-nwAAA | 17/17/6 | 109.9 | 1.24 | 2026-07-03 05:19:11 · 30m 40s | |
| CSGO-Ut6Rm-p3SZb-Yd6JE-nhx8T-x62NF | 23/10/7 | 150.4 | 2.13 | 2026-07-03 05:19:11 · 27m 3s | |
| CSGO-F3dfw-92M27-jcWod-DPoAO-qScRF | 22/18/8 | 100.2 | 1.45 | 2026-06-21 16:03:01 · 41m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.