Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rs8cU-TB7ut-GZ9uP-wzVVY-QQksF | 10/15/3 | 83.3 | 0.83 | 2026-07-01 22:50:26 · 22m 11s | |
| CSGO-Uujry-fJkRW-rM8S5-5eAkh-Vt3NF | 15/15/1 | 90.2 | 1.00 | 2026-06-30 00:27:04 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.