Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vDbzP-pZxkb-AikvV-Lj8qx-CXFuA | 12/6/6 | 78.9 | 1.47 | 2026-06-24 19:17:35 · 20m 15s | |
| CSGO-6dub8-QYzKn-qLT69-dSwsP-hmheC | 17/22/3 | 64.0 | 0.83 | 2026-06-24 18:24:18 · 44m 52s | |
| CSGO-bu7Hj-i9kFF-GmsP7-3hNrv-4CZAB | 6/18/6 | 55.5 | 0.48 | 2026-06-16 15:50:47 · 32m 56s | |
| CSGO-m3uaK-7bDXe-DUubQ-b9tU3-OLJzN | 11/14/4 | 48.5 | 0.82 | 2026-06-15 19:48:56 · 33m 18s | |
| CSGO-AneJt-DZECB-GAVMk-oEQGM-OnduB | 15/14/7 | 75.2 | 1.12 | 2026-06-15 19:09:56 · 34m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.