Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SJhfp-HMSww-xJHHY-mUy8E-cTKXL | 9/17/4 | 66.9 | 0.59 | 2026-07-04 22:36:17 · 34m 28s | |
| CSGO-kZCRj-UO5zz-VLXbb-eRYOv-EhMMB | 13/13/2 | 75.0 | 1.15 | 2026-06-29 23:37:52 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.