Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6TS7N-ZhoPD-w2ur7-8oKcV-yadyC | 29/16/7 | 86.1 | 1.53 | 2026-06-26 16:37:35 · 44m 38s | |
| CSGO-P8Tnr-ThvFP-ohahq-5ZN4O-X8kXM | 11/4/7 | 76.8 | 1.53 | 2026-06-14 16:31:25 · 22m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.