Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UP8vH-FcUoS-65RCb-Ptej9-Syv9H | 15/16/4 | 83.0 | 1.08 | 2026-07-02 17:51:46 · 35m 46s | |
| CSGO-LvDMp-5mWYr-iDY3j-hR3uB-8TryM | 18/23/10 | 66.7 | 0.88 | 2026-07-02 17:00:11 · 47m 16s | |
| CSGO-AhQ9m-Jfqm9-nZPyx-iUrmw-BrApF | 13/14/5 | 96.3 | 1.09 | 2026-06-22 18:31:36 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.