Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7LwDi-4e5SS-MzYPJ-ibDpJ-co3mA | 8/15/3 | 59.9 | 0.60 | 2026-07-03 23:51:41 Β· 29m 6s | |
| CSGO-DcHfJ-An6ro-tiVGH-2LEwA-oKMkO | 4/18/0 | 13.6 | 0.09 | 2026-06-27 18:34:47 Β· 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.