Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZtBya-jHOqs-boK8B-6GYDU-uQJLH | 19/11/3 | 98.8 | 1.47 | 2026-07-06 18:50:28 · 27m 52s | |
| CSGO-LYjpH-GLHuX-Ec7pu-OANwP-ZbaEC | 24/16/9 | 141.1 | 1.76 | 2026-07-03 21:12:32 · 35m 37s | |
| CSGO-E8AUO-GF4NU-kxX5n-xMDVW-XvmHB | 14/18/7 | 65.5 | 0.98 | 2026-07-03 07:29:44 · 35m 40s | |
| CSGO-YNtzw-oL7bu-T4tV7-oOWVK-28CBM | 11/17/4 | 78.5 | 0.81 | 2026-06-30 10:00:19 · 25m 23s | |
| CSGO-9xkBf-F3KqE-8bjp5-E7ssu-JNCEB | 16/18/8 | 90.4 | 1.15 | 2026-06-27 17:56:08 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.